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Over the years, Call of Duty maps have noticeably shrunk, shifting toward fast-paced, chaotic gameplay. With the release of Call of Duty: Black Ops 6, a significant portion of the maps at launch are incredibly small, emphasizing non-stop action over strategic play. This shift isn't just a random design choice; it's the result of a larger trend that has evolved throughout the series.
The foundation of the small map trend traces back to Call of Duty 4: Modern Warfare (2007) and its now-legendary map, Shipment. Initially, Shipment wasn’t even meant to be publicly available—it was designed for internal testing. However, due to an oversight, it ended up in the final release. To everyone’s surprise, it became a fan favorite, delivering non-stop action in an extremely confined space.
This accidental success sparked a trend, leading to the introduction of more small-scale maps like Dome (World at War), Rust (Modern Warfare 2), and the iconic Nuketown (Black Ops 1). Each subsequent title in the franchise continued to add at least one "chaos map" that prioritized instant action over tactical depth.
Fast-forward to the live-service era of Call of Duty, and small maps are no longer just part of the rotation—they are always available in dedicated 24/7 playlists. The shift began with Call of Duty: WWII, which introduced a permanent Shipment 24/7 playlist. This allowed players to grind XP, complete challenges, and unlock camos at an unprecedented rate, making other map rotations feel inefficient in comparison.
The success of these small map playlists encouraged Activision to lean even further into this design philosophy. Modern iterations like Shoot House (Modern Warfare 2019) and Das Haus (Vanguard) continued the trend, while Black Ops 6 introduced Stakeout, arguably the smallest map in franchise history.
While small maps are great for instant gratification, they come at a cost:
With Call of Duty's focus on engagement optimization, it's unlikely this trend will reverse anytime soon. However, there is still a demand for balanced map design that caters to a variety of playstyles. Whether future titles will adjust or continue shrinking maps remains to be seen, but one thing is certain—small maps are here to stay.
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